Abstract
Redirected walking algorithms require the prediction of human motion in order to effectively steer users away from the boundaries of the physical space. While a virtual walking trajectory may be represented using straight lines connecting waypoints of interest, this simple model does not accurately represent typical user behavior. In this poster we present a more realistic walking model for use in real-time virtual environments that employ redirection techniques. We implemented the model within a framework that can be used for simulation of redirected walking within different virtual and physical environments. Such simulations are useful for the evaluation of redirected walking algorithms and the tuning of parameters under varying conditions. Additionally, the model can also be used to animate an artificial humanoid ghost walker to provide a visual demonstration of redirected walking in virtual reality.
Original language | English (US) |
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Title of host publication | 2016 IEEE Virtual Reality Conference, VR 2016 - Proceedings |
Editors | Victoria Interrante, Tobias Hollerer, Evan Suma, Anatole Lecuyer |
Publisher | IEEE Computer Society |
Pages | 183-184 |
Number of pages | 2 |
ISBN (Electronic) | 9781509008360 |
DOIs | |
State | Published - Jul 5 2016 |
Event | 18th IEEE Virtual Reality Conference, VR 2016 - Greenville, United States Duration: Mar 19 2016 → Mar 23 2016 |
Publication series
Name | Proceedings - IEEE Virtual Reality |
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Volume | 2016-July |
Other
Other | 18th IEEE Virtual Reality Conference, VR 2016 |
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Country/Territory | United States |
City | Greenville |
Period | 3/19/16 → 3/23/16 |
Bibliographical note
Funding Information:The authors would like to thank the University of Southern California Institute for Creative Technologies, the NSF Research Experiences for Undergraduates program, and the members of the ICT MxR Lab during the summer of 2015. This material is based upon work supported by the National Science Foundation under Grant No. CNS-1263386.
Keywords
- H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial, augmented and virtual realities