Abstract
Identification is understood to be central to player-avatar relations in digital games however, extant literature is fragmented. Scholars tend to either treat discrete features of identification as equivalent to the broader construct or use a rigid, monothetic measurement architecture that potentially excludes some who may actually identify with a game avatar. Toward a more inclusive model, then, this study integrated different factors culled from the literature to develop a more comprehensive measurement scheme in which physical similarity, value homophily, wishful identification, perspective-taking, liking, and embodiment are all subconstructs that fall under the larger umbrella of the player-avatar identification construct. The second-order factor structure suggests the construct to be more complex than is currently engaged in the literature, and a polythetic approach to measuring identification is proposed for understanding gamers' connections with their avatars.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 269-279 |
| Number of pages | 11 |
| Journal | Psychology of Popular Media Culture |
| Volume | 8 |
| Issue number | 3 |
| DOIs | |
| State | Published - Jul 2019 |
Bibliographical note
Publisher Copyright:© 2018 American Psychological Association.
Keywords
- Avatars
- Identification
- Measures
- Polythetic construct
- Video games
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