A Hybrid SEM-fsQCA Approach to Examine Spectators' Toxic Behavior in Professional Team Esports

Tyreal Yizhou Qian, Bo Yu, Chad Seifried, Mike Martinez, Robbie Matz, Lei Luo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The rising popularity of professional team esports has brought along an unwelcome increase in toxic behavior during live esports streams. To better understand the dynamics of toxic behavior, we collected a survey sample of League of Legends (LoL) Esports audience (n = 430) members and delved into the influence of Big Five and Dark Triad personality traits, game identification, team identification, as well as demographics on toxic behavior. Employing the fuzzy set qualitative comparative analysis (fsQCA) and partial least squares structural equation modeling (PLS-SEM), we found that conscientiousness, openness to experience, neuroticism, psychopathy, game identification, and gender were significant predictors of toxic behavior. The fsQCA results highlighted that both high or low levels of toxic behavior would arise from a composite mix of variables rather than a single determinant. This study emphasizes the intricate interconnections between various toxic behavior influencers and provides new insights into the complexity of toxic behavior.

Original languageEnglish (US)
Title of host publicationProceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024
EditorsTung X. Bui
PublisherIEEE Computer Society
Pages4453-4462
Number of pages10
ISBN (Electronic)9780998133171
StatePublished - 2024
Externally publishedYes
Event57th Annual Hawaii International Conference on System Sciences, HICSS 2024 - Honolulu, United States
Duration: Jan 3 2024Jan 6 2024

Publication series

NameProceedings of the Annual Hawaii International Conference on System Sciences
ISSN (Print)1530-1605

Conference

Conference57th Annual Hawaii International Conference on System Sciences, HICSS 2024
Country/TerritoryUnited States
CityHonolulu
Period1/3/241/6/24

Bibliographical note

Publisher Copyright:
© 2024 IEEE Computer Society. All rights reserved.

Keywords

  • demographics
  • esports
  • identification
  • personality traits
  • toxicity

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