Abstract
Virtual prototyping attempts to replace physical models with virtual models for the purpose of design evaluation. One task a virtual prototyping environment can address is the accessibility of the components of a mechanical system. In this paper, we demonstrate a haptics-based virtual prototyping system for finding collision-free paths for moving models in complex polygonal environments. The system can handle models and environments with hundreds of thousands of triangles, and augments innate human talents at searching for collision-free paths.
Original language | English (US) |
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Title of host publication | ACM SIGGRAPH 2005 Courses, SIGGRAPH 2005 |
Publisher | Association for Computing Machinery, Inc |
DOIs | |
State | Published - Jul 31 2005 |
Event | ACM SIGGRAPH 2005 International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005 - Los Angeles, United States Duration: Jul 31 2005 → Aug 4 2005 |
Other
Other | ACM SIGGRAPH 2005 International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005 |
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Country/Territory | United States |
City | Los Angeles |
Period | 7/31/05 → 8/4/05 |