Abstract
This paper quantitatively investigates the feasibility of, and merit in, soliciting continuous subjective cybersickness ratings as participants passively engage in an immersive VR experience. The main research questions addressed are: (1) Feasibility: To what extent will participants successfully engage, unprompted, in continuous cybersickness reporting while engaging with a secondary task? and (2) Merit: To what extent do continuously reported subjective cybersickness ratings offer valuable insights beyond what can be obtained from less frequent querying?Participants used a physical slider device, in conjunction with discreet visual feedback, to continuously report their instantaneous motion sickness state as they rode nineteen consecutive rounds of a virtual roller coaster ride and performed a simple visual counting task. We analyzed the reported sickness ratings in the context of pre-post SSQ scores, #rounds endured before quitting, tonic skin conductance levels (SCL), optical flow of the visual stimulus, and rotational and translational velocity of the virtual viewpoint, as well as in comparison to previously-obtained data from different participants who underwent the same exposure but only verbally reported a single FMS score at the end of each round (every 65s).We found that most participants used the slider actively, and that, averaged across participants, the reported sickness scores not only increased over time but also varied up and down in conjunction with the intensity of the ride. We found a statistically significant positive correlation between instantaneous reported sickness levels and tonic electrodermal activity in 76% of our participants, as well as a statistically significant positive correlation with optical flow magnitude and viewpoint rotational velocity. We observed no significant differences in #rounds completed, I SSQ scores, and average maximum or average last-reported sickness levels between the continuous and discrete reporting groups.Altogether, our results (1) demonstrate the feasibility of collecting valid self-reported ratings of cybersickness on a continuous basis during a passive VR experience, and (2) suggest that such data has the potential to be useful for better understanding cybersickness evolution in the context of potentially transient triggers.
| Original language | English (US) |
|---|---|
| Title of host publication | Proceedings VRST 2025 - 31st ACM Symposium on Virtual Reality Software and Technology |
| Editors | Anil Ufuk Batmaz, Mayra D. Barrera Machuca, Francisco R. Ortega, Daniel Zielasko, Kangsoo Kim, Rick Skarbez, Lucas Plabst, Amy Banic, Mine Sarac Stroppa |
| Publisher | Association for Computing Machinery |
| ISBN (Electronic) | 9798400721182 |
| DOIs | |
| State | Published - Dec 4 2025 |
| Event | 31st ACM Symposium on Virtual Reality Software and Technology, VRST 2025 - Montreal, Canada Duration: Nov 12 2025 → Nov 14 2025 |
Publication series
| Name | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST |
|---|---|
| Volume | Part of 215351 |
Conference
| Conference | 31st ACM Symposium on Virtual Reality Software and Technology, VRST 2025 |
|---|---|
| Country/Territory | Canada |
| City | Montreal |
| Period | 11/12/25 → 11/14/25 |
Bibliographical note
Publisher Copyright:© 2025 Copyright held by the owner/author(s).
Keywords
- Cybersickness
- continuous reporting
Fingerprint
Dive into the research topics of 'A Feasibility and Impact Investigation of Continuous Subjective Cybersickness Feedback Reporting'. Together they form a unique fingerprint.Cite this
- APA
- Standard
- Harvard
- Vancouver
- Author
- BIBTEX
- RIS