TY - GEN
T1 - 3D social saliency from head-mounted cameras
AU - Park, Hyun Soo
AU - Jain, Eakta
AU - Sheikh, Yaser
PY - 2012
Y1 - 2012
N2 - A gaze concurrence is a point in 3D where the gaze directions of two or more people intersect. It is a strong indicator of social saliency because the attention of the participating group is focused on that point. In scenes occupied by large groups of people, multiple concurrences may occur and transition over time. In this paper, we present a method to construct a 3D social saliency field and locate multiple gaze concurrences that occur in a social scene from videos taken by head-mounted cameras. We model the gaze as a cone-shaped distribution emanating from the center of the eyes, capturing the variation of eye-in-head motion. We calibrate the parameters of this distribution by exploiting the fixed relationship between the primary gaze ray and the head-mounted camera pose. The resulting gaze model enables us to build a social saliency field in 3D. We estimate the number and 3D locations of the gaze concurrences via provably convergent modeseeking in the social saliency field. Our algorithm is applied to reconstruct multiple gaze concurrences in several real world scenes and evaluated quantitatively against motion-captured ground truth.
AB - A gaze concurrence is a point in 3D where the gaze directions of two or more people intersect. It is a strong indicator of social saliency because the attention of the participating group is focused on that point. In scenes occupied by large groups of people, multiple concurrences may occur and transition over time. In this paper, we present a method to construct a 3D social saliency field and locate multiple gaze concurrences that occur in a social scene from videos taken by head-mounted cameras. We model the gaze as a cone-shaped distribution emanating from the center of the eyes, capturing the variation of eye-in-head motion. We calibrate the parameters of this distribution by exploiting the fixed relationship between the primary gaze ray and the head-mounted camera pose. The resulting gaze model enables us to build a social saliency field in 3D. We estimate the number and 3D locations of the gaze concurrences via provably convergent modeseeking in the social saliency field. Our algorithm is applied to reconstruct multiple gaze concurrences in several real world scenes and evaluated quantitatively against motion-captured ground truth.
UR - http://www.scopus.com/inward/record.url?scp=84877735254&partnerID=8YFLogxK
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M3 - Conference contribution
AN - SCOPUS:84877735254
SN - 9781627480031
T3 - Advances in Neural Information Processing Systems
SP - 422
EP - 430
BT - Advances in Neural Information Processing Systems 25
PB - Neural information processing systems foundation
T2 - 26th Annual Conference on Neural Information Processing Systems 2012, NIPS 2012
Y2 - 3 December 2012 through 6 December 2012
ER -