20072024

Research output per year

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Fingerprint The Fingerprint is created by mining the titles and abstracts of the person's research outputs and projects/funding awards to create an index of weighted terms from discipline-specific thesauri.

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Projects

Research Output

  • 34 Conference contribution
  • 16 Article
  • 4 Conference article
  • 2 Chapter

An augmented reality motion planning interface for robotics

Hutton, C., Sohre, N., Davis, B., Guy, S. & Rosenberg, E. S., Mar 2019, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings. Institute of Electrical and Electronics Engineers Inc., p. 1313-1314 2 p. 8798010. (26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • ALAN: adaptive learning for multi-agent navigation

    Godoy, J., Chen, T., Guy, S. J., Karamouzas, I. & Gini, M., Dec 1 2018, In : Autonomous Robots. 42, 8, p. 1543-1562 20 p.

    Research output: Contribution to journalArticle

  • 1 Scopus citations

    Crowd space: A predictive crowd analysis technique

    Karamouzas, I., Sohre, N., Hu, R. & Guy, S. J., Dec 4 2018, SIGGRAPH Asia 2018 Technical Papers, SIGGRAPH Asia 2018. Association for Computing Machinery, Inc, 186. (SIGGRAPH Asia 2018 Technical Papers, SIGGRAPH Asia 2018).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Crowd Space: A predictive crowd analysis technique

    Karamouzas, I., Sohre, N., Hu, R. & Guy, S. J., Nov 2018, In : ACM Transactions on Graphics. 37, 6, 186.

    Research output: Contribution to journalArticle

  • GIGL: A domain specific language for procedural content generation with grammatical representations

    Chen, T. & Guy, S. J., Jan 1 2018, Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. AAAI press, p. 9-16 8 p. (Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution