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Fingerprint The Fingerprint is created by mining the titles and abstracts of the person's research outputs and projects/funding awards to create an index of weighted terms from discipline-specific thesauri.

  • 13 Similar Profiles
Navigation Engineering & Materials Science
Collision avoidance Engineering & Materials Science
Robots Engineering & Materials Science
Trajectories Engineering & Materials Science
Virtual reality Engineering & Materials Science
Mobile robots Engineering & Materials Science
Computer games Engineering & Materials Science
Planning Engineering & Materials Science

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Projects 2014 2020


Research Output 2007 2018

  • 30 Conference contribution
  • 16 Article
  • 1 Chapter
  • 1 Conference article

ALAN: adaptive learning for multi-agent navigation

Godoy, J., Chen, T., Guy, S. J., Karamouzas, I. & Gini, M., Feb 19 2018, (Accepted/In press) In : Autonomous Robots. p. 1-20 20 p.

Research output: Contribution to journalArticle

Collision avoidance

Dynamic properties of successful smiles

Helwig, N. E., Sohre, N. E., Ruprecht, M. R., Guy, S. J. & Lyford-Pike, S., Jun 1 2017, In : PLoS One. 12, 6, e0179708

Research output: Contribution to journalArticle

Nonverbal Communication
Computer Graphics
Facial Expression

Evaluating collision avoidance effects on discomfort in virtual environments

Sohre, N., MacKin, C., Interrante, V. & Guy, S. J., May 30 2017, 2017 IEEE Virtual Humans and Crowds for Immersive Environments, VHCIE 2017. Institute of Electrical and Electronics Engineers Inc., 7935624

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Collision avoidance
Virtual reality
Display devices
3 Citations

Implicit crowds: Optimization integrator for robust crowd simulation

Karamouzas, I., Sohre, N., Narain, R. & Guy, S. J., Jan 1 2017, In : ACM Transactions on Graphics. 36, 4, 136

Research output: Contribution to journalArticle

Multi agent systems

A data-driven method for variation in animated smiles (extended abstract)

Sohre, N. & Guy, S. J., Oct 10 2016, Proceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016. Association for Computing Machinery, Inc, p. 193-194 2 p. 2994290

Research output: Chapter in Book/Report/Conference proceedingConference contribution