Rahul Narain

20082020
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Engineering & Materials Science

Animation
Coarsening
Collision avoidance
Fluids
Granular materials
Turbulence
Cameras
Computer graphics
Virtual reality
Buckling
Decomposition
Computer games
Display devices
Vorticity
Multi agent systems
Visibility
Computer simulation
Data storage equipment
Personal computers
Plastic deformation
Hardware
Demonstrations
Hydrodynamics
Acoustics
Topology
Acoustic waves
Tissue
Plastics
Cracks
Bandwidth
Program processors
Geometry
Friction
Plasticity
Physics
Metals
Turbulence models
Trajectories
Vortex flow
Turbulent flow
Bending (forming)
Binoculars
Freezing
Crack tips
Pipelines
Refining
Stretching
Architectural design
Stress concentration
Costs

Mathematics

Avatar
Computer Games
Virtual Environments
Social Networks
Modeling and Simulation
Turbulence
Continuum
Traffic
Real-time
Simulation
Modeling
Collision Avoidance
Disaster
Emergent Behavior
Chaotic Behavior
Incidence
Correspondence
Concepts