Keyphrases
Metacognition
79%
Engineering Students
65%
Engineering Education
40%
Motivation
37%
First-year Engineering Students
33%
Self-regulated Learning
33%
University of Tennessee
32%
Flipped Classroom
27%
Engineering Discipline
26%
Conceptual Change
22%
Non-majors
22%
Transfer Success
22%
Classroom Environment
18%
Metacognitive Skills
18%
First Year
18%
Faculty Experience
17%
Faculty of Education
17%
Problem Solving
16%
Self-regulated Learning Skills
16%
Observational Method
16%
Transfer Students
16%
Engineering Physics
16%
Educators
16%
Knoxville
16%
Modern Engineering
15%
Engineering Education Research
15%
Learning Strategies
15%
Learning Motivation
15%
Learning Styles
15%
Time Experience
14%
Naturalistic Observation
14%
Engineering Colleges
13%
Flipped Pedagogy
13%
Information Literacy
13%
Faculty Development
13%
Engineering Educators
13%
Lessons Learned
12%
Learning Process
12%
Student Use
11%
First-year Engineering Courses
11%
Experience Survey
11%
Outcome Expectations
11%
Response Rate
11%
Major Selection
11%
Student Response
11%
Systematic Literature Review
11%
Short Course
11%
Motivation Theory
11%
Strategy Change
11%
Building Engineering
11%
Social Sciences
Engineering Education
61%
Metacognition
47%
Self-Regulated Learning
33%
Flipped Classroom
33%
Education Research
24%
Qualitative Research
22%
Conceptual Change
22%
Professional Occupations
20%
Community Schools
20%
Professional Development
19%
Tuition Fee
19%
Research Project
18%
Learning Process
16%
Financial Aid
16%
Classroom Environment
15%
Time Experience
14%
Scientific Methods
13%
Student Learning
11%
Learning Strategy
11%
Communities-Of-Practice
11%
Internship
11%
Ownership
11%
Learning Experience
11%
Engineering Industry
11%
Systematic Review
11%
Case Study
11%
Learning Style
11%
Theory of Motivation
11%
Student Body
11%
Focus Group
11%
Short Courses
11%
Occupational Career
11%
Learning Objective
11%
Science, Technology, Engineering and Mathematics
11%
Academic Achievement
11%
Student Success
9%
Study Group
8%
Intrinsic Motivation
7%
Contextual Factor
6%
Best Practice
6%
Entrepreneurship
5%
Peer Learning
5%
Professional Career
5%
Television Show
5%
First Generation
5%
Pilot Study
5%
Popular Television
5%
Academic Success
5%
Classes (School)
5%
Undergraduate Research
5%
Computer Science
Engineering Student
100%
Engineering Education
53%
Engineering Discipline
28%
Regulated Learning
22%
Information Literacy
22%
Intrinsic Motivation
22%
Participatory Design
22%
Educational Context
19%
Metacognitive Skill
17%
Best Practice
14%
Research Project
14%
Learning Skill
14%
Engineering Problem
14%
Learning Process
13%
Education Researcher
11%
Engineering Faculty
11%
Evaluation Activity
11%
Survey Instrument
11%
Monitoring Activity
11%
Research Question
11%
Conceptual Domain
11%
Participant Observation
11%
Conceptual Understanding
11%
Academic Librarian
11%
Learning Experiences
11%
Design Challenge
11%
Workshop Participant
11%
Background Information
11%
Observational Method
11%
Coding Strategy
11%
Performance Impact
11%
programming course
11%
Computer Programming
11%
Active Learning
11%
Key Definition
7%
Motivational Factor
5%
Survey Interview
5%
Time Experience
5%
Faculty Teaching
5%
Engineering Program
5%
Associate Degree
5%
Mentoring Program
5%
Measure Student
5%
Cluster Analysis
5%
Computer Network
5%
Positive Experience
5%
Learning Approach
5%
Performance Data
5%