Keyphrases
Alcoholics Anonymous
50%
Anonymity
27%
Child-computer Interaction
34%
Communication Systems
34%
Communication Technologies
51%
Community-based
24%
Contextual Roles
24%
Design Decisions
26%
Design Implications
26%
Design Opportunities
32%
Design Process
24%
Divorced Families
54%
Ethical Considerations
36%
Ethical Issues
32%
Ethics
24%
Expressive Writing
24%
Field Deployment
32%
First Author
24%
Grandparents
24%
Implications for Design
33%
Matchmaking
24%
Media Space
24%
Mediated Social Touch
48%
Mental Health
24%
Motivation
25%
Narcotics Anonymous
27%
Older Adults
24%
Online Health Communities
100%
Parent-child Communication
30%
Parent-child Interaction
42%
Parent-child Relationship
30%
Participatory Design
24%
Personification
24%
Projector-camera
23%
Projector-camera System
28%
Remote Communication
24%
Role of Technology
44%
Second Course
24%
Social Connectedness
36%
Social Support
23%
Substance Use Disorder
52%
Supporting Parents
30%
Technical Design
24%
Technology Ethics
24%
Video Chat
53%
Videoconferencing
35%
Virtual Reality
35%
Virtual Reality Video
24%
Voice User Interface
24%
YouTube
30%
Computer Science
Anonymity
36%
Asked Participant
12%
Augmented Reality
18%
Case Study
30%
Chat
16%
Cognitive Reappraisal
12%
Collaboration Design
24%
Computer Interaction
22%
Computer Science
15%
Conducted Interview
12%
Content Analysis
33%
Cultural Perspective
12%
Custom Hardware
12%
Data Structure
24%
Effective Question
18%
Electronic Learning
12%
Embodied Approach
12%
Emerging Technology
36%
Health Condition
27%
Human-Computer Interaction
75%
Immersive Virtual Reality
13%
Information Technology
42%
Information Technology
24%
Knowledge Worker
12%
Learning Experiences
18%
Mediated Communication
18%
Mobile Device
18%
Naïve Bayes Model
12%
Network Support
16%
Participatory Design
24%
Participatory Method
15%
Recovery Process
24%
Research Community
24%
Research Landscape
12%
Shared Information
12%
Sharetable System
18%
Social Communication
20%
Social Network
24%
Synchronous Communication
24%
Technical Design Choice
24%
Technical Requirement
12%
Technology Design
30%
User Behavior
15%
User Engagement
12%
User Experience
33%
Videoconferencing
36%
Virtual Reality
42%
Voice Assistant
24%
Web Application
12%
YouTube
30%