Keyphrases
Clothing
86%
Fashion Store
78%
Apparel
75%
China
60%
Retail
60%
Virtual Fashion
53%
Modularity
50%
Fashion Products
50%
Design Methodology
35%
Product Display
35%
Used Clothing
34%
T-shirt
32%
Visual Merchandising
32%
3D Virtual Stores
31%
Virtual Store
30%
3D Virtual
30%
Virtual Reality
29%
Design Students
28%
Shoppers
28%
Retailers
27%
Design Experience
27%
Program Loyalty
25%
Inclusive Fashion
25%
Chinese Dress
25%
Chinese Influence
25%
Coordination Modes
25%
Schematicity
25%
2D Interface
25%
Experience Model
25%
Mediating Role
25%
Upcycling
25%
Community Engagement
25%
Older Adults
25%
Crowdsourcing
25%
Customer Loyalty
25%
Local Perspectives
25%
Perceived Benefits
25%
Branded Apparel
25%
Design Elements
25%
Women's Clothing
25%
Alcohol Use
25%
Chinese Perceptions
25%
Retailer Loyalty
25%
Business Opportunities
25%
Loyalty Programs
25%
Plus-size
25%
Sustainable Fashion
25%
Cultural Perspective
25%
Alcohol Consumption
25%
Jeans
25%
Social Sciences
Chinese
100%
Focus Group
91%
USA
82%
University Students
59%
Merchandising
50%
Consumer Perception
33%
Ownership
27%
Structural Equation Modeling
27%
Action Research
25%
Research Approach
25%
Young Generation
25%
Social Networking Site
25%
Ethnographic Study
25%
Life events
25%
Women Students
25%
In-Depth Interview
25%
Organization and Methods
25%
Best Practice
25%
Virtual Reality
25%
Body Size
25%
Happiness
25%
Life Cycle
25%
Classification
25%
Group Discussion
20%
Self Esteem
16%
Content Analysis
16%
Psychology
16%
Decision Making
15%
China
12%
Consciousness
10%
Sustainable Consumption
8%
Product Development
8%
Consumer Value
8%
Consumer Lifestyle
8%
Marketing Strategy
8%
Brand Image
8%
Evidence-Based
8%
Consumer Preference
8%
Self and Identity
8%
Price
8%
Electronic Word of Mouth
7%
Advertising
6%
Multivariate Analysis
6%
Mediation Analysis
6%