Computer Science
Multimedia
94%
Augmented Reality
94%
Learning Experiences
71%
Identification
53%
Contexts
47%
Best Practice
47%
Multitasking
47%
Higher Education
47%
Affective Outcome
47%
Models
47%
Task Performance
47%
Virtual Reality
47%
Interactive Environment
47%
American Television
47%
Simulation
47%
Programs
31%
Computer Screen
23%
Declarative Knowledge
18%
Field Experiment
15%
Social Media
15%
Learning Process
15%
Driving Simulator
15%
Classroom Learning
15%
Laptops
15%
Performance Difference
9%
Dependent Variable
9%
Spatial Layout
9%
Spatial Knowledge
9%
Initial Analysis
9%
Hardware
9%
Relationships
7%
Factor Structure
7%
Events
7%
Practical Implication
7%
Teams
7%
Similarity Value
7%
Education
5%
Design
5%
Psychology
Behavior
100%
Attitudes
94%
Social Cognitive Theory
88%
Intention
79%
Humans
55%
Groups
55%
Body Image
47%
Higher Education
47%
Hypersexuality
47%
Gaming
47%
Aggression
47%
Altruism
47%
Sony
47%
Perspective Taking
47%
Narrative
47%
Cognition
31%
Abilities
31%
Children
15%
Alcohol
11%
Preference
11%
Monogamy
9%
Dependent Variable
9%
Team Sport
7%
Clinical Implication
5%
Treatment
5%
Questionnaires
5%
Initial Fixation
5%
Attention
5%
Social Sciences
Video Games
63%
Environment
59%
Public Space
47%
Classrooms
47%
Simulation
47%
Play
47%
Ego
47%
Communication Research
47%
Change
47%
Multimedia Learning
47%
Radio Programmes
47%
Practice
23%
Experiments
23%
Strategy
23%
Research
23%
Education
17%
Scenarios
15%
Pretest
15%
Campaign
15%
Behavior
15%
Experience
15%
Success
15%
Subject
15%
Epidemics
15%
Problem
15%
Species
11%
Example
11%
Experimental Design
11%
Students
11%
Behavioral Learning
11%
Communication
11%
History
11%
Teachers
11%
Technology
11%
Learning
11%
Situation
11%
Affiliation
7%
Team Sports
7%
Measure
5%
Identification
5%
Literature
5%