Keyphrases
Physical Activity
52%
Exergames
31%
Virtual Reality Exercise
27%
Older Adults
25%
Physical Activity Intervention
23%
College Students
22%
Sedentary Behavior
22%
Childrens
17%
Physical Activity Behavior
15%
Randomized Controlled Trial
15%
Psychosocial Outcomes
15%
Motor Skills
15%
Exercise Intervention
14%
Self-efficacy
14%
Acute Effects
13%
Network Meta-analysis
13%
COVID-19 Pandemic
13%
Traditional Exercise
13%
Perceived Exertion
12%
Body Mass Index
12%
Virtual Reality
12%
Physiological Outcomes
11%
Moderate-to-vigorous Physical Activity
10%
Immersive Virtual Reality
9%
Blood Pressure
9%
Non-alcoholic Fatty Liver Disease (NAFLD)
9%
Perceived Competence
9%
Aerobic
9%
Muscle Strengthening
9%
Active Video Games
9%
Intervention Strategies
8%
Overweight or Obesity
7%
Physical Health
7%
Non-immersive Virtual Reality
6%
Sleep Quality
6%
Moderate-to-vigorous
6%
Standardized Mean Difference
6%
Health Outcomes
6%
Physical Fitness
6%
Bidirectional Association
5%
Energy Expenditure
5%
Sleep Duration
5%
Light Physical Activity
5%
Physical Activity Promotion
5%
PubMed
5%
Exercise Bike
5%
Cardiorespiratory Fitness
5%
Sleep Efficiency
5%
Xbox 360
5%
Accelerometer
5%
Psychology
Physical Activity
100%
Systematic Review
32%
Motor Skills
22%
College Students
20%
Sedentary Behavior
17%
Self-Efficacy
15%
Blood Pressure
10%
Meta-Analysis
9%
Longitudinal Study
9%
Breast Cancer
9%
Adolescence
9%
Psychology
8%
Quality of Life
6%
Fitness
6%
Mental Health
6%
Health Promotion
5%
Multivariate Analysis of Variance
5%
Situational Interest
5%
Nursing and Health Professions
College Student
22%
Virtual Reality
13%
Perceived Exertion
13%
Self-Efficacy
13%
Body Mass
12%
Systematic Review
9%
Accelerometer
9%
Pandemic
9%
Nonalcoholic Fatty Liver
9%
Network Meta-Analysis
9%
Muscle Training
9%
Longitudinal Analysis
9%
Health Outcomes
7%
Sleep Quality
6%
Mental Health
6%
Effect Size
6%
Quality of Life
5%
Sleep Time
5%
Cardiorespiratory Fitness
5%
Blood Pressure
5%
Actigraph
5%