Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

Textures Engineering & Materials Science
Visualization Engineering & Materials Science
Virtual reality Engineering & Materials Science
Therapeutics Medicine & Life Sciences
Conveying Engineering & Materials Science
Convolution Engineering & Materials Science
Learning Medicine & Life Sciences
Touch Medicine & Life Sciences

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Projects 2003 2022

Research Output 1968 2017

Can virtual human entourage elements facilitate accurate distance judgments in VR?

Paraiso, K. & Interrante, V. Jan 1 2017 Virtual Reality and Augmented Reality - 14th EuroVR International Conference, EuroVR 2017, Proceedings. Springer Verlag, Vol. 10700 LNCS, p. 119-133 15 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10700 LNCS)

Research output: ResearchConference contribution

Depth Perception
Virtual Human
Augmented Reality
Virtual Environments

Evaluating collision avoidance effects on discomfort in virtual environments

Sohre, N., MacKin, C., Interrante, V. & Guy, S. J. May 30 2017 2017 IEEE Virtual Humans and Crowds for Immersive Environments, VHCIE 2017. Institute of Electrical and Electronics Engineers Inc., 7935624

Research output: ResearchConference contribution

Collision avoidance
Virtual reality
Display devices

Impact of visual and experiential realism on distance perception in VR using a custom video see-through system

Vaziri, K., Liu, P., Aseeri, S. & Interrante, V. Sep 16 2017 Proceedings - SAP 2017, ACM Symposium on Applied Perception. Association for Computing Machinery, Inc, a8

Research output: ResearchConference contribution

Virtual Reality
Virtual reality