Fingerprint The Fingerprint is defined by mining the titles and abstracts of research outputs and projects/funding awards associated with people in the research unit. The process creates an index of weighted terms from discipline-specific thesauri.

Medicine & Life Sciences

Research
Psychology
Self Concept
Motivation
Job Satisfaction
Personality
Health
Emotions
Decision Making
Ego
Economics
Costs and Cost Analysis
Aptitude
Medicare
Physicians
Delivery of Health Care
Cues
Personal Autonomy
Salaries and Fringe Benefits
Organizations
Workplace
Individuality
Health Insurance
Learning
Unemployment
Patient Protection and Affordable Care Act
Students
Longitudinal Studies
Quality of Health Care
Reward
Insurance
Socialization
Happiness
Fraud
Cognition
Research Personnel
Self Efficacy
Persuasive Communication
Information Systems
Automatic Data Processing
Marketing
Aggression
Politics
Social Class
Analysis of Variance
Vegetables
Satiation
Social Justice
Diagnostic Self Evaluation
Uncertainty
Reproducibility of Results
Interviews
Education
Food
Health Expenditures
Workers' Compensation
Bulimia
Task Performance and Analysis
Electronic Health Records
Punishment
Occupations
Eating
Latex
Creativity
Industry
Social Support
Behavioral Economics
Surveys and Questionnaires
Medical Economics
Databases
Health Manpower
Technology
Communication
Health Maintenance Organizations
Mortality
Cost-Benefit Analysis
Anger
Internet
Altruism
Pleasure
Crime Victims
Social Psychology
Insurance Benefits
Social Adjustment
Demography
Equipment and Supplies
Health Care Costs
Self-Control
China
Social Environment
Deception
Government Financing
Parents
Clinical Decision Support Systems
Interpersonal Relations
Weights and Measures
Curriculum
Television
Brain
Population

Social Sciences

firm
experiment
market
employee
industry
resources
performance
self-control
economics
evidence
auction
innovation
information system
management
self-regulation
leadership
persuasion
information technology
decision making
profit
self-esteem
money
sales
personality
organization
electronics
emotion
experience
Values
career
examination
incentive
learning
trend
manager
Group
childhood
evaluation
costs
purchase
labor
customer
labor market
interaction
job satisfaction
entrepreneurship
pricing
commitment
uncertainty
human being
governance
education
efficiency
ability
moral philosophy
reward
student
cognition
communication
determinants
leader
knowledge management
demand
gender
rating
mentoring
job performance
responsibility
economy
supply
longitudinal study
opportunism
public policy
engineer
stimulus
information processing
physician
cause
insurance
worker
regulation
manufacturing
time
school
sex ratio
threat
Law
Internet
health insurance
workplace
learning organization
income
non-profit-organization
occupation
food
trustworthiness
event
social status
Social Norms
turnover

Business & Economics

Industry
Managers
Factors
Costs
Employees
Resources
Economics
Innovation
Experiment
Manufacturing
Incentives
Investors
Prediction
Governance
Interaction
Pricing
Entrepreneurship
Suppliers
Marketing
Evaluation
World Wide Web
Profit
Auctions
Uncertainty
Workers
Revenue
Equity
Retailers
Entrepreneurs
Assets
Decision making
Productivity
Wages
Information systems
Government
Purchase
Competitive advantage
New products
Empirical evidence
Venture
Bid
Internationalization
Empirical study
Music
Trade-offs
New ventures
Work place
Methodology