Fingerprint The Fingerprint is defined by mining the titles and abstracts of research outputs and projects/funding awards associated with people in the research unit. The process creates an index of weighted terms from discipline-specific thesauri.

Medicine & Life Sciences

Research
Psychology
Self Concept
Motivation
Job Satisfaction
Personality
Health
Decision Making
Emotions
Ego
Economics
Costs and Cost Analysis
Medicare
Physicians
Aptitude
Delivery of Health Care
Cues
Personal Autonomy
Workplace
Salaries and Fringe Benefits
Organizations
Individuality
Health Insurance
Learning
Unemployment
Patient Protection and Affordable Care Act
Students
Longitudinal Studies
Quality of Health Care
Reward
Insurance
Research Personnel
Socialization
Happiness
Fraud
Cognition
Self Efficacy
Persuasive Communication
Automatic Data Processing
Marketing
Aggression
Information Systems
Politics
Social Class
Analysis of Variance
Vegetables
Satiation
Social Justice
Diagnostic Self Evaluation
Uncertainty
Reproducibility of Results
Interviews
Education
Food
Health Expenditures
Workers' Compensation
Bulimia
Task Performance and Analysis
Electronic Health Records
Punishment
Occupations
Eating
Latex
Creativity
Surveys and Questionnaires
Industry
Social Support
Behavioral Economics
Medical Economics
Databases
Health Manpower
Technology
Communication
Health Maintenance Organizations
Mortality
Crime Victims
Cost-Benefit Analysis
Internet
Weights and Measures
Anger
Altruism
Self Report
Pleasure
Social Psychology
Demography
Insurance Benefits
Social Adjustment
Equipment and Supplies
Health Care Costs
Self-Control
China
Social Environment
Deception
Government Financing
Parents
Clinical Decision Support Systems
Interpersonal Relations
Brain
Population
Sexual Harassment

Business & Economics

Industry
Managers
Factors
Costs
Employees
Resources
Economics
Innovation
Experiment
Incentives
Manufacturing
Prediction
Investors
Governance
Interaction
Pricing
Entrepreneurship
Evaluation
Suppliers
Marketing
World Wide Web
Profit
Workers
Auctions
Uncertainty
Revenue
Equity
Retailers
Entrepreneurs
Assets
Decision making
Wages
Productivity
Competitive advantage
Purchase
Government
Information systems
Internationalization
New products
Empirical evidence
Venture
Bid
Empirical study
Music
Trade-offs
New ventures
Work place