Fingerprint The Fingerprint is defined by mining the titles and abstracts of research outputs and projects/funding awards associated with people in the research unit. The process creates an index of weighted terms from discipline-specific thesauri.

Business & Economics

Industry
Managers
Resources
Costs
Employees
Factors
Economics
Experiment
Innovation
Manufacturing
Incentives
Pricing
Evaluation
Entrepreneurship
Investors
Prediction
Profit
Decision making
Suppliers
Governance
Uncertainty
Interaction
Entrepreneurs
Marketing
Auctions
Assets
Government
World Wide Web
Equity
Competitive advantage
Quality management
Information systems
Wages
Venture
Workers
Productivity
Music
Empirical evidence
Operations management
New products
Revenue
Debt
Heuristics
Modeling
New ventures

Medicine & Life Sciences

Research
Psychology
Health
Self-Control
Decision Making
Economics
Emotions
Motivation
Physicians
Costs and Cost Analysis
Delivery of Health Care
Cues
Organizations
Personal Autonomy
Ego
Learning
Personality
Self Concept
Workplace
Health Insurance
Job Satisfaction
Aptitude
Medicare
Food
Students
Politics
Individuality
Patient Protection and Affordable Care Act
Vegetables
Education
Cognition
Longitudinal Studies
Salaries and Fringe Benefits
Reward
Marketing
Unemployment
Uncertainty
Social Class
Reproducibility of Results
Technology
Interviews
Self Efficacy
Fraud
Happiness
Growth
Automatic Data Processing
Punishment
Persuasive Communication
Insurance
Demography
Health Expenditures
Satiation
Communication
Smoking
Equipment and Supplies
Analysis of Variance
Research Personnel
Electronic Health Records
Quality of Health Care
Information Systems
Social Support
Socialization
Deception
Databases
Primary Health Care
Eating
Occupations
Latex
Task Performance and Analysis
Health Care Costs
Cost-Benefit Analysis
Medicaid
Health Maintenance Organizations
Insurance Benefits
Aggression
Computer Simulation
China

Social Sciences

firm
experiment
market
performance
economics
time
resources
evidence
employee
industry
experience
Values
management
information technology
Group
health
organization
decision making
learning
costs
evaluation
profit
electronics
innovation
self-control
auction
money
incentive
customer
education
governance
trend
information system
examination
childhood
manager
pricing
human being
health care
interaction
demand
health insurance
personality
physician
knowledge management
uncertainty
economy
school
event
efficiency
career
Internet
emotion
Law
labor
commitment
infrastructure
communication
heuristics
entrepreneurship
determinants
sales
supply
regulation
expertise
utilization
self-esteem
electronic business
cognition
purchase
labor market
threat
learning organization
stimulus
workplace