Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

student Social Sciences
education Social Sciences
Exercise Medicine & Life Sciences
Mothers Medicine & Life Sciences
Murinae Medicine & Life Sciences
environmental education Social Sciences
Students Medicine & Life Sciences
experience Social Sciences

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Projects 2007 2019

Research Output 1976 2017

Acute effect of active video games on older children's mood change

Lee, J. E., Xiang, P. & Gao, Z. May 1 2017 In : Computers in Human Behavior. 70, p. 97-103 7 p.

Research output: Research - peer-reviewArticle

Video Games
Mood
Physical Activity
Exercise
Obesity
3 Citations

A systematic review of active video games on rehabilitative outcomes among older patients

Zeng, N., Pope, Z., Lee, J. E. & Gao, Z. Mar 1 2017 In : Journal of Sport and Health Science. 6, 1, p. 33-43 11 p.

Research output: Research - peer-reviewReview article

Video Games
Rehabilitation
Therapeutics
Outcome Assessment (Health Care)
Research

Core Training: Separating Fact from Fiction

Fountaine, C. & Perry, T. Mar 1 2017 In : ACSM's Health and Fitness Journal. 21, 2, p. 4-6 3 p.

Research output: Research - peer-reviewArticle